Rules of the N.L.A., The Revised Edition MK III, Section the 4th of the Final Book of Adrena
Article I
Pre-round planning and such
Teams
You pick your own team of five people, including yourself.
You may not kill a member of your own team, or set him or her up to be killed.
Once the player count is down to a certain number (for example, 50 or 20, whatever the DOA's decide) we will notify you that teams no longer exist, and anyone can shoot anyone.
The last two players will be subjected to a scheduled man-to-man showdown.
Concerning Issues of Money, Cash, and Bling-Bling
The set dollar amount set is due in full at the organizational meeting.
The money will be placed in a sealed envelope and given to the DOA. The DOA will be responsible for replacing lost cash.
The pot will be distributed as follows: 70% will go to the winner of the round (the last player standing) and 30% will go to the player with the most kills.
Article II
In-round rules
Section 1
Who can play
All players must be either, sophomores, juniors, or Senior at CDH. Freshman, you’ll have to wait till next year.
You may only shoot at participants in the game. Please do not shoot at innocent bystanders, if the DOA receives complaints the player accused will be dealt with accordingly, most likely expulsion from the game by execution from the DOA. Non-players, outside helpers, or dead players cannot assist you in any way except driving, i.e. no holding blasters, bringing you ammo, etc.
Once the game starts, the player is in the game till the end. There is no backing out for any reason.
Siblings
You may not use your family advantage to hit your sibling, or have him/her hit by someone else.
Truces
Truces are not encouraged, and cannot be enforced by the DOA or team leaders. Breaking a truce does not count as douchebaggery.
Hitting or getting hit
You can be hit by a foam projectile launched/shot/fired/etc. from some sort of nerf, off brand (Lanard, Buzzbee, Larami, or other), or homemade, foam firing device.
Once hit, you are out of the game, and “dead”, no zombies, undead, or living dead shall participate.
You can only hit another member of the game by hitting him directly (no bounces or ricochets) from the waist (belt line) up. Being hit in the arm or even the ear still count. (And no, you cannot hike up your pants to your ears.)
There is no aggressive contact.
There is no blocking. You cannot block a dart with a backpack, umbrella etc.
(car doors, garage doors, glass doors are acceptable). If your blaster gets shot you are still alive. But you are not allowed to modify your blaster to include a blocking device.
Do not purposely aim at a players face (because getting hit in the eye would suck). Head shots by modified blasters may be revoked by the DOA if deemed necessary. This rule may be clarified further later on.
Checkpoints
Once every week or two, we will announce a checkpoint, which will be something like a parking lot or a house. In order to keep playing the game, you need to personally check in (walk up and say hi to the DOA) at said checkpoint. The checkpoint and surrounding area will be a safe zone, thus you are able to safely speak to us.
Section 2
Safe zones
Work, church, school, and extracurricular activities. While you are in those safe zones you may not shoot at any participants, nor may they shoot at you.
You cannot enter a player’s home unless invited in by a resident. You may open a front door/window from the outside of the house but may not enter. You may shoot into a player's house. You may go into a player’s backyard. (Beware of dogs.)
Shooting players while they are at extra-curricular events is off limits for the entire duration of the event lasting until that person is released from the jurisdiction of the coach or presiding authority figure. Players walking back to the locker room are safe.
A player is also safe if they are out with their family, i.e. out to dinner, church or something similar. If a player is obviously bringing his or her parents with them as protection, notify a DOA and that player will be dealt with accordingly.
Play times
The round will start at the given date and given time. Once the round has started, valid shooting may begin one hour after school ends, i.e. 3:30 p.m. on a typical school day. Valid shooting will cease at 1 a.m. on school nights. As for the weekend, shooting will commence 1 hour after school ends on Friday, and will not cease until 1 a.m. Sunday night/Monday morning.
Being gone (for instance on a family vacation) for five or more days results in a disqualification.
Section 3
Outside influences
Police: If you see a participant talking with the police, cease all nerf activity. We don’t want to be labeled as jerks, punk-asses, or have other negative connotations toward the nerfing community.
Store owners/managers: if a store owner, manager, or employee asks you not to nerf in their store, respect their wishes. If you know of a store that does not appreciate nerfing, don’t walk in flaunting around your nerf blaster. We want to have a good reputation with the surrounding community so we can continue playing now and in the future.
School: CDH is basically just a medium of communication. Do not bring your nerf blasters to school. NERF AND ALL NERF-RELATED ACTIVITY IS IN NO WAY AFFILIATED WITH CRETIN-DERHAM HALL.
Driving
It is recommended that you have at least one member of your team who has both their license and access to a vehicle.
Do not obstruct traffic, or block other people’s cars in alley ways, streets, or cul-de-sacs.
“Drive bys,” or firing from a moving vehicle is not allowed. You may only fire from a car when it is not moving, and preferably turned off, (help save the environment).
Do not use your car as a dart proof case, however you may hide behind cars and such but do not hide in your locked car to avoid being shot. You may shoot a driver only if the car is not in motion, but passengers may be shot at any time. More clarification may be added to this rule later on.
Weapons
Do not paint blasters black (just to prevent frightening neighbors and police).
You cannot take, damage or break other player’s blasters.
Modified blasters are allowed, but may be subject to banning if deemed dangerous.
Darts are to be shot at your own discretion. You are responsible for finding any lost darts you may want back. A player may not take another player's darts, even if they were shot.
Modified darts, or Stefans, are allowed as long as they are safe, i.e. not sharp or pointy tips and such.
Modified blasters are considered to be modified if anything more than air restrictor removal is done, i.e. barrel replacement, spring replacement, etc.
Responsibility
You are responsible for your own actions: None of the other Nerf Assassins or any of the DOA's will be held accountable for any accident that may occur during this game.
If a player breaks or damages anyone’s property or possessions, THAT PLAYER is responsible for replacing/repairing any damaged property, possessions, vehicle etc.
If there is any bickering amongst assassin over a successful/unsuccessful hit there will be a meeting with the DOA and the bickering members will most likely be “executed” by a firing squad if there is no compromise.
Rules/Safe zones and pretty much anything can be changed at anytime based upon the changes made at the later meetings.
Final Rule
Do not, under any circumstances, no matter how extenuating, ever, be douche bags.
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